Wednesday, May 12, 2010

Project Tauren Shaman Part 2: Levels 1-13

Just like with any other class, the first dozen or so levels are a repetitive grind of spamming the same couple spells. Mine consisted of placing an earth totem (later earth and fire) and spamming lightning bolt with the occasional earth shock, making sure to have a weapon enhancer applied to my weapon as well as constantly having lightning shield up. I went on a whole bunch of quests, killed a lot of stuff, picked a lot of flowers and mined a lot of copper ore.

Bag space has been a constant thorn in my side. I vowed to vendor all the trash and auction off any white or higher quality items that dropped, so I spent a lot of time running to and from Thunder Bluff to visit the auctioneer and stash stuff in my bank. Luckily, the very second monster I encountered after rolling my shaman dropped a six slot bag, which gave me some much needed bag space right off the bat.

Mailing items to a bank alt for the first few levels became a non-option when I realized that the postage fees were 1+ silver in cost, which is too much money to spend when you're leveling a new toon without any funding from wealthy high level alts. The money is better spent leveling up abilities and training professions.

After finishing up the starting zone and moving into the more open terrain of Mulgore, I actually had enough spare cash to pick up mining and herbalism, along with a mining pick axe. Cooking and first aid were funded a bit later, after I had received some money from successful auctions.

Picking up two gathering professions created a new problem: my already tight bag space was even tighter now that I had rough stones, copper ore, earthroot, peacebloom and silver leaf taking up five more precious slots, as well as the occasional tigerseye and malachite. It didn't help that most of the quests in Mulgore seem to require the toting about of quest related items. I was having no luck with mobs dropping more random bags either, so eventually I coughed up some silver for a vendor purchased eight slot bag. Other than professions and abilites, this was the only thing I purchased from levels 1 to 13. Of course, shortly after I did this I got another six slot drop off a random mob. Typical. I now have a decent amount of bag space until I can get enough gold generated to buy a few netherweave bags.

Side note: If you're a tailor and interested in making money, always having a stockpile of netherweave bags to dump on the AH is very profitable. People like me who level multiple alts consider the netherweave bag the goto bag for expanding carrying capacity and bank space. Better yet make dozens of these and save them for Cataclysm, when EVERYONE will be going crazy leveling alts.

At around level 10 I did a quest for Cairn Bloodhoof in which the reward was a green quality pair of leather pants with +4 agility on them. I was pretty excited about this as they would be my first green quality piece of gear! But as I went to turn in the quest I met an army of high level alliance toons exiting Thunder Bluff, leaving the corpse of poor old Cairn in their wake. I waited and waited for him to respawn but he never did. I logged off and took a break and came back 30 minutes later. Still no luck. So I googled it and learned that faction leaders are on a four hour respawn. You learn something new every day.

While I waited, I decided to undertake the fire totem quest and explore Durotar. Along the way a nice two-handed green quality mace with +2 strength dropped for me, allowing me to ditch my one-hander and shield combo. Once I got Spirithorn's skill in two handed maces up, it was packing quite a wallop in melee combat. The strength of earth totem enhances my melee dps nicely.

My journey through Durotar allowed me to mine a few stacks of copper, which would, in addition to lots of stacks of random herbs, soon allow me to accumulate some pretty respectable low level wealth (nearly 93 gold at level 13!). I also signed a guild charter in Orgrimmar for 2 gold, and will definitely watch trade chat for more opportunities. This is a pathetically easy way to make gold. Along the way, I also picked up a couple quests for Ragefire chasm, but the LFG tool isn't available for me yet. As soon as the LFG tool becomes available I'll head into a dungeon or two and hopefully get some gear to replace my grey quality crap gear.

So far I'm having fun with the shaman class. Having leveled ranged, melee, and healing classes before, I'm finding the shaman to be a unique mix of ranged and melee dps with the added convenience of healing spells. My healing wave ability is up to level three, but I have ranks one and three on my cast bar for big heals as well as a more mana friendly version for small healing bursts between fights. This will come in handy healing pugs too, which you will hear about in part three.

Part Two Summary:

Starting level: 0
Finishing level: 13
Talent spread: 0/4/0

Starting money: 0
Ending money:92g 93s

Mining skill: 38
herbalism skill: 88
cooking skill: 60
first aid skill: 61

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